Posts tonen met het label The Force Unleashed. Alle posts tonen
Posts tonen met het label The Force Unleashed. Alle posts tonen

David W. Collins interview | LucasArts

David Collins
Proxy (The Force Unleashed), LucasArts
Interview: January 2011

Hi David!

Hi Dennis! It’s a pleasure to be doing this interview with you.

Thanks! Let’s get started! How did you join LucasArts?

I actually started at LucasArts in 2000, after working as an intern and scoring assistant on the Scoring Stage at Skywalker Sound. I learned so much while I was there, and fell in love with the Lucas companies all over again…. but this time as an employee.
After working for about a year, a position in game audio opened up at LucasArts, and I jumped at the chance. Having been a huge gamer all of my life, it was a great opportunity for me… and I think my love for film sound is something that they were looking for, as production value in games was becoming really competitive. I started as an assistant, working on titles like Bounty Hunter and Obi-Wan. Two and a half years later, I was rewarded with my own project as an Audio Lead. I’ve been lucky enough to work on Star Wars for over a decade now.

You are currently the lead sound designer and voice director with the video game division.
What does an average work day look like?

Great question! One of the things that I love about working for LucasArts is the variety of creative tasks that I’m able to do. In 2010, I got to voice direct Monkey Island 2, LEGO Clone Wars, The Force Unleashed II, and Star Wars: The Old Republic. So my morning may start out with a voice-over session with a talented voice actor, either in person or via phone)\. From there, I’ll go to a staff meeting, maybe answer some e-mails, and then head to lunch, where I’ll have an engaging and geeky conversation about game audio, film, level design, etc… and then head back to my desk. My office is a sound mixing and design suite, and the afternoon is usually when I’ll start the creative energy going: I was fortunate enough to be the mixer on all The Force Unleashed II cinematics, as well as a couple of really awesome trailers. And then maybe late in the day I’ll sit down with our great marketing folks and talk about an upcoming interview, etc…. much like the one we’re doing now!

Most fans will know you as PROXY; the droid from The Force Unleashed. How did you get this voice acting part?

That’s kind of a fun story. My role on The Force Unleashed was that of the Audio Lead, which is responsible for every sound that comes out of the speakers. That means Sound design and effects, music, and voice-over. Well, for this game we knew we wanted to utilize ILM for likeness capture and motion capture, so we set about casting “theatrical” film and TV actors for the lead roles. My boss, Darragh O’Farrell, was the casting and talent director for that game, and I was assigned to read across from every actor that auditioned for every role! As a result, I traveled quite a bit, and read with dozens and dozens of actors.
One fortuitous thing that happened however was that the concept art for Starkiller was approved and I looked at it and immediately thought of my good buddy Sam Witwer. It looked just like him! Sam and I had been friends for years, and his career had just started taking off with Battlestar Galactica and Dexter, so I slipped his headshot and demo reel into the casting pile. I didn’t tell anyone on the team that I knew him. Well, Sam was BRILLIANT in the audition, and was immediately the team’s first choice. I got to read across from him quite a few times. That was fun!
As we approached the initial mocap shoot in February of 2007, we were still missing a few characters (we didn’t prioritize their casting because they weren’t going to be captured), such as Darth Vader, and PROXY. The team was still struggling for a direction with PROXY, and most actors read him in a very creepy way, which was not the team’s vision for the character. When we got to rehearsals, I continued my role as the person who read all of the “other parts.” In this case, I read for PROXY, Darth Vader and Bail Organa. This was before we got Jimmy Smits, who we shot a few months later. When I started reading as PROXY with Sam, the room lit up! People were giggling, smiling, and it just…. worked!
I kept reading him throughout the shoot, and it just stuck. We continued interviewing other actors, and finally, by summer of 2007, I was officially given the part. They just loved how it turned out, and that’s how it all came to be! I like this story, because I can’t help but think that my chemistry and friendship with Sam came through in the read… and I like that by helping him land his part, it came back around and gave me an opportunity to play PROXY. I’ll always remember The Force Unleashed very fondly, in no small part because of that exchange.


How did you create PROXY’s voice? Were you inspired by something or someone?

Funny: I’ve never thought about this. I just kind of naturally showed up to the table read in February of 2007, and that voice came out. If I had to pinpoint it, I would say that it came from years of listening to sci-fi characters like C-3PO and Data from Star Trek: The Next Generation, but the actual sing-song and tone that I gave it most likely came from a play I toured in college. I played a monk named Juniper who was very loyal, very sweet, and like PROXY, prone to mischief due to his simplicity.
The effects process adds a lot, of course. PROXY has a vocal effect that almost sounds like there are multiple voices in his head… this was done to emphasize that PROXY is a holo-droid, and most likely has millions of voices in his programming.

The story of The Force Unleashed got a very positive reception. What do you think about the storylines of both The Force Unleashed I and II?

I loved the story. The idea of giving Darth Vader a secret apprentice has always appealed to me. I was lucky enough to be included in some story workshops on the first one, and got to do a large portion of in-game dialogue writing on the second one. Like a lot of Star Wars fans, I find the dramatic possibilities surrounding clone technology fascinating: so many opportunities for great stories. I’m glad we got to go to Kamino for The Force Unleashed II.
And we just found out today that The Force Unleashed II received a Writer’s Guild Award Nomination!

In which way(s) is George Lucas involved with your work? Does he give you instructions on how he wants things to be done for instance?

George is deeply committed to LucasArts, and is very encouraging of the work we do. But George is also a filmmaker at heart, and a very busy one at that! The continuity of his products is extremely important to him… so much so that he has a whole group within Lucas Licensing that provides continuity and feedback notes to us on a weekly basis. We work very closely with all of the Lucas companies, and the collaboration is really rewarding.

Were you a Star Wars fan when the original movies were released? Do you remember when you saw your first Star Wars movie and what you thought of it?

Was I EVER! The original Star Wars films literally defined my childhood. I honestly credit so much of my early creative influence to Star Wars. It’s always been a huge part of my life.
Several years ago, I had a story that appeared in Bantha Tracks about a trip to see Return of the Jedi with my Grandfather…. So many important and awesome memories.
(click HERE and HERE for the two page Bantha Tracks article)

Are you involved in the upcoming Clone Wars LEGO game? Could you tell something about this game?

I’m definitely involved in the upcoming LEGO game. In fact, I just did an interview on G4 about it.
LEGO Star Wars III is all about the Clone Wars, and features episodes from the first two seasons of the Clone Wars, as well as scenes from Attack of the Clones. It is by far the biggest LEGO Star Wars to date… I love it! I’m really excited for fans to get their hands on it… it’s been a blast to work on.

What are you currently up to at LucasArts? And are there new Star Wars games in the works we don’t know of?

There are always new titles in the works… unfortunately, I can’t spoil the surprises! Right now I’m finishing up LEGO Star Wars III, and planning for the future….

Besides working for LucasArts, you worked as the contemporary music director at the Presbyterian Church of Novato in California. Can you tell something more about this job?

I did it for about four years. What a great group of people! I am a musician and I gig pretty regularly. In fact, I have a band called SwingSet that is about to finish its first album.

What would your ‘Star Wars dream project’ look like?

In a lot of ways, working on Republic Commando, Battlefront II, LEGO, and The Force Unleashed series have been “Star Wars dream projects.” I feel so lucky that I’ve had the opportunity to contribute to Star Wars, and make my creative mark on the franchise.

Of all the things you have done so far at LucasArts, what do you regard as the highlight of your career?

Boy, it’s hard to pick! As I mentioned above, I’m very proud of the projects that I’ve worked on as an Audio Lead, Voice Director, Sound Designer, Actor, etc. Republic Commando is one of the most special creative experiences of my life. How cool that those characters have found their way into the Clone Wars! And working on The Force Unleashed was an experience that I will cherish for the rest of my life. What a treat to make Star Wars with your closest friends. And the TALENT that I’ve worked with! From designers, engineers and artists, to musicians, sound designers and voice actors… I’ve gotten to work with and learn from the best of the best, and I’m so happy for those opportunities.
I’ve also had some wonderful opportunities to share my enthusiasm for Star Wars with fans at conventions like E3, Gamescom, and Star Wars Celebration IV and V. This past summer I got to sit and interview Ben Burtt. What an amazing influence he’s been all of these years.
I’ve also really enjoyed working on the Monkey Island and Thrillville franchises, as well as working with other divisions like Skywalker Sound and LucasFilm Animation. LucasArts has been so good to me, and I’m happy I’ve been here for over a decade doing what I love. If I wasn’t here, I’d be at home playing LucasArts games anyway, so I’m glad they put me to work!

 



Adrienne Wilkinson interview | Maris Brood | Star Wars

Adrienne Wilkinson
Maris Brood (The Force Unleashed)
Interview: March 2010

How did you get started in the (voice) acting business?

My first ‘official’ voice job was a character named Duchess in the videogame Kill.switch. But I had been very familiar with the process of voice work, prior to that, as many of my on-camera jobs required extensive looping and ADR work in the voice booth. So it was sort of a natural transition, once I decided to start pursing voice acting as well.

How did you land the job for The Force Unleashed?

I was submitted through my voice agent, and unlike most videogame auditions, they wanted to meet me face to face, and have me audition in person. Once I was at the audition, I discovered that they were looking for an actor that could not only voice the character the way they saw her….but also one who looked like the character concept art and could play the role on camera as well. Luckily, I fit both of these requirements for Maris Brood. The audition went well, and I was officially booked for the job, soon after.
For The Force Unleashed you voiced the character Maris Brood and your expressions were also used for this videogame. Can you tell something about this process and what you exactly had to do?

Yes, I not only voiced the character of Maris Brood, but just like Sam Witwer and Nathalie Cox, I also portrayed the character as well. The three of us went through a process where several new technologies were used to create full, live action type animated performances that attained a new level of detail and reality through motion capture and other means. All of our performances were filmed and photographed as reference, we were scanned, we were also using a new type of motion capture technology created for the game…and something called a Clone Cam – where incredibly detailed 360 degree photos were taken of us in different poses and fed into a program that helped accurately portray our facial expressions. All of the information from all of the various sources was then married together to create the final product. The one additional process I went through were makeup tests for Maris Brood. She had very specific make up and prosthetic horns that were part of the process of creating and ‘capturing’ the character, as well. Also unusual for a videogame was the fact that the actors were able to record our scenes together in the same room – working off of one another, instead of just being solo in a voice booth – I’m sure that greatly helped all of us. It as a complicated process – but we all had a great time learning it together.

How long did your work on The Force Unleashed take?

I worked on it in bits and pieces over the course of about a year and a half, I think.
You must have played the game yourself. Did you like it and were you happy with the final result of the game?

Yes, I did like the game and I thought it was amazing to look at. I know most people had wished it was even longer…but I thought the storyline and performances were strong and entertaining. I thought it was beautiful to view and fun to play. Maris Brood had a wonderful backstory that I wish had been able to be included. That was one of the reasons I was so interested in playing her….the backstory they had created for her was so rich and complex….she has a fascinating history that led her to the place where you meet her in The Force Unleashed. I hope that one day everyone is able to share in that history, and experience her in detail.

You mean that you hope she will return for another appearance? Like maybe in the upcoming Live Action TV series?

I would love to see Maris, wherever they can think to include her. Absolutely it would be amazing to think of her for the live action series, but truly there are many projects that it would be great to see her in. She’s a juicy character with much to explore in several different mediums.

How do look back at the whole project?

I loved it. I worked with such incredible people. All of the actors, and everyone at LucasArts etc, were a dream to work with. It is a group of people that really love what they do and they are pushing the envelope to achieve the things that as fans, they would want to see. It’s a great process to be part of. I love that such a cool project, was my introduction to the Star Wars Universe. I hope to work on many more!

What is your own view on Maris Brood?

I really adore her. She was such a strong, sexy, interesting character….a lot of fun to play. Much of how I feel about her goes back to her personal history…she had a very tumultuous life, nothing came easy to her….but basically she is a fierce and loyal Jedi, who is put into a series of circumstances where her entire world falls apart….and when we meet her in The Force Unleashed, she is literally losing her mind….her sanity is slipping away from her..which allows the dark side to creep in. It’s a great challenge to play someone who is simultaneously powerful and strong but also terribly vulnerable.

You attended Celebration 4 where you did a Meet & Greet session. Can you tell something about your experiences at that convention?

It was the first time I had been to a Star Wars convention – and I was amazed and impressed with the event. The size and scope of the event itself… but mostly the fans. Their loyalty, enthusiasm and their breadth of knowledge down to the tiniest detail was quite extraordinary! I loved meeting the fans in person and hearing their thoughts on the project.

Did any remarkable, strange, funny things happen?

I think the whole event was remarkable…but probably the funniest things were being ‘chased’ by R2-D2 and talking to Chewbacca.
I bet the most attention you get is because of you work for Star Wars. What do you think of this?

I played Xena’s daughter on Xena: Warrior Princess, which was the most widely watched show in the world for a while…and that fan base is still very strong. I’ve also worked on other projects with a very intense fan base – like Angel, Charmed and others. So, I’m lucky to have crossed paths with a few different fan bases – that are all very enthusiastic. I’m honestly not sure which project brings me the most attention – it sort of depends on which circle of people you ask.
Yes, I’m lucky enough to have gotten a lot of attention from Star Wars fans, which I love!! The one misconception is that a lot of people are still under the impression that I only voiced a character for the game, as opposed to actually portraying the character. Sam is easy to recognize in the game, as the apprentice…but Maris has such intense makeup, that it’s not as easy to see that it’s really me, and my performance on screen. The Maris publicity stills look exactly like me….but in the game it was harder to see ‘me’ through the makeup and animation.

Did you grow up with Star Wars? When was your first encounter with the saga?

I was probably about 6 or 7 when I saw my first Star Wars film.

What did you think of it? Did it make a big impression?

It did. I found it really magical. I loved the adventure, but I also distinctly remember being grossed out and scared of Jabba the Hutt.

You have had roles in hit series like E.R., Xena, the legendary soap Days of our Lives… what role are you most proud of and why?

I’m really blessed to have worked on many projects that I’ve loved and had a great time being a part of. And I’m lucky to have worked with such great actors, and fantastic people. I’ve liked each project for different reasons. Projects like Xena were a fantastic adventure – shooting in New Zealand and working on complicated stunts and fight sequences. Small films like Lakeshore Drive and Reflections had delicious characters to play and the directors and casts were great to work with. Cult shows Angel, theater projects like Closer and a wide range of animation and videogames that have let me showcase different characters and try new things – have all been so much fun. My list could truly go on and on, as I’ve really enjoyed the jobs I’ve done. The Force Unleashed was a really special project. Everyone involved was so respectful of the material wanting to make sure that everything was done as perfectly as it could be done. It was one of my favorite jobs because everyone involved was so determined to make the project as great as it could be. In terms of most proud of? I’m not sure I could pick just one. I’m just generally proud of the work I’ve done and hope that I get to do more!

Looking at the future: what are your upcoming projects and what would be your dream project?

The best way to keep up with my latest news is to visit AdrienneWilkinson.com. I have a handful of projects I’ve completed that aren’t announced yet…but I will post the news, as soon as I can. Star Wars fans should check back soon, as I have announcements that involve the Star Wars Universe, that I know they will be interested in.
In terms of dream projects, I have about 5 very different women in history that I would love to play. But even beyond that, I have to say that I’ve loved the roles I’ve gotten to play up to this point, and most of them are not characters I would have ever expected to play. I’m a huge fan of films and of several TV series… there are tons of characters and projects that I am eager to sink my teeth into….and tons of people that I hope to one day work with. So I hope that my career continues to bring me roles that are fun, surprising and challenging.

I’m curious: which women in history would you like to play?

They span continents, decades and are vastly different from one another – which appeals to me. They include Edna St. Vincent Millay, Nancy Randolph and a few others. Complicated women with rich histories that offer a lot of material to play with.